
Now the cube should be rendered in the 3D view. Larger levels may take much longer to portalise, but one cube will be almost instantaneous. It should quickly finish portalising with a little bell sound. You’ll see some information about the Portalisation appear in the monolog window, which is the command-prompt window behind the main editor window. This is a process where it calculates all the textures, angles and clever engine stuff and actually renders the level. Even the outdoor areas are just a big cave with a special sky texture painted on the ceiling.īefore we can access this cube of air though, we need to get the editor to Portalize. Think of your level as a cave system constructed deep underground. To make all the architecture of a level, we need to carve it into the world. That means that it represents a cube of open space, air that you can move about in. The white box is the default cube that the game places in the level. That purple circle in the 2D viewports is the camera, and the line is the direction it’s facing. The bottom right shows the level from the front. The bottom left shows the level from the right-hand side. The top right viewport shows the level from overhead. The top left will show the level in 3D and can be fully textured. The four central viewports are different perspectives on your level. Most of the time you can ignore it, but it’s useful for seeing errors.ĭon’t worry about learning what every button and menu item does now you’ll soon pick them up as they are introduced. This is the monolog, and you’ll eventually see lots of technical info filling this window. You’ll also see a separate command prompt window called MONO. Once it’s set up, you should see your Tutorial folder in the list. That’s fine, just double click Dromed.exe again. The program may shut down because you changed the path. If you canceled the FM folder setup, you can click the gear icon in the bottom right and select FM Archive Path… from the menu, then browse to C:\ThiefFMs and select it. Create a folder somewhere on your hard drive (for example C:\ThiefFMs) then select that folder when prompted. You may be prompted to create a folder for Fan Missions before you can go any further. Now in your Thief 2 install folder, double click Dromed.exe to load the Editor. Inside this folder, make a new folder and call it something sensible like Tutorial. In your Thief 2 install folder, find the folder called FMs, or create one if it doesn’t exist. First lets make a folder for your mission.

Part Two – Introduction to Dromed The Interfaceīy now you should have set up your Thief 2 folder containing the Dromed editor and be ready to begin creating stuff.
